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MediaLab Programmes

NZ Curriculum Achievement Objectives they correspond to:

Programme
Digital Technology
Literacy
Visual Arts
Music – Sound Arts
Extra Information
Key Competencies
21st Century Learning Skills
Music Making
Level 2, 3 & 4
Developing and Designing Digital Outcomes
Level 2, 3 & 4
• Purposes & Audiences
• Structure
• Ideas                                                                                                                                                                                                                                                                                                                                               
N/A
Level 2, 3 & 4
•Developing Ideas •Communicating and Interpreting
 
• Thinking
• Managing Self
• Using Language, symbols and text
•Participating and Contributing
• Collaboration
• Knowledge construction
• Skilled communication
• Real-world problemsolving and innovation
• Use of ICT for learning
• Self regulation
3D Game Design
Level 2, 3 & 4
Developing and Designing Digital Outcomes
Level 2
• Purposes & Audiences Ideas
Level 2 & 3
•Developing Practical Knowledge
N/A
STEM
• Thinking
• Managing Self
• Using Language, symbols and text
•Participating and Contributing
• Collaboration
• Knowledge construction
• Skilled communication
• Real-world problemsolving and innovation
• Use of ICT for learning
• Self regulation
Coding: App making
Level 2, 3 & 4
Developing and Designing Digital Outcomes
Computational Thinking for Digital Technologies
Level 2, 3 & 4
• Purposes & Audiences •Structure
N/A
N/A
STEM
• Thinking
• Managing Self
• Using Language, symbols and text
•Participating and Contributing
• Collaboration
• Knowledge construction
• Skilled communication
• Real-world problemsolving and innovation
• Use of ICT for learning
• Self regulation
Your VR
Level 2, 3 & 4
Developing and Designing Digital Outcomes
Level 2, 3 & 4
• Purposes & Audiences
•Ideas
Level 2, 3 & 4
•Developing Practical Knowledge
N/A
STEM
• Thinking
• Managing Self
• Using Language, symbols and text
•Participating and Contributing
• Collaboration
• Knowledge construction
• Skilled communication
• Real-world problemsolving and innovation
• Use of ICT for learning
• Self regulation
Multiplayer Gaming
N/A
N/A
N/A
N/A
Not educational Students do not learn 3D Game Design in this session                                                                                                         
• Thinking
• Managing Self
• Using Language, symbols and text
•Participating and Contributing
• Collaboration
• Knowledge construction
• Skilled communication
• Real-world problemsolving and innovation
• Use of ICT for learning
• Self regulation
Cube Magic
Level 2, 3 & 4
Developing and Designing Digital Outcomes
N/A
Level 2, 3 & 4
•Developing Practical Knowledge
N/A
STEM
• Thinking
• Managing Self
• Using Language, symbols and text
•Participating and Contributing
• Collaboration
• Knowledge construction
• Skilled communication
• Real-world problemsolving and innovation
• Use of ICT for learning
• Self regulation

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